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Art Lead (off projects) / PM (on projects)

Jul 16, 2018   //   by Arjun Singh   //   Hot Job, Job Opening  //  Comments Off on Art Lead (off projects) / PM (on projects)

Designation:-Art Lead (off projects) / PM (on projects)

Location:- Hyderabad ( Ready to relocate)

Salary:-10- 30% Hike on present Salary( no salary bar for good candidates)

Department: Art Services

Roles & Responsibilities:

· Work closely with the Lead to scope the project effectively to correctly and

completely establish the client’s requirements and specifications. Provide a list of

queries to the Lead to seek clarification on the project assets, if required.

· Ensure that there is no ambiguity or confusion regarding any aspect (specifications,

timelines etc.) of the task in hand. Should not make any unwarranted assumptions.

Should red flag to the Lead/sub-Lead any confusion or ambiguity.

· Before commencing work on the asset, ensure that there is clear identification of the

approach to be taken to create the asset as well as daily work completion targets

and the same have been discussed with the Lead/sub-Lead before finalization.

· Collect adequate and appropriate references before commencing work.

· Model and texture assets efficiently, ensuring that the assets conform to the set

process and specifications.

· Demonstrate an ability to work on the most complex assets in the project.

· When required, take on the role of a “polishing artist” and help to take the work of

junior artists to completion.

· If required, carry out any post-production processes that may be required. This could

include activities such as making assets game-engine ready and check them in the

engine.

· Effectively analyze all information to arrive at efficient work break-down and

competitive effort estimates.

· Maintain and improve productivity of the project by –

◦ Managing own productivity by completing work within the time allocated. This

includes creating art assets from scratch or taking assets partially created

assets by juniors and taking them to completion / polishing them.

◦ Helping artists on their project to complete their work on time using the most

effective method, tools and processes

· Deliver high quality work which requires minimal iteration for finalization and has

zero QC errors.

· Help the Lead by guiding / supervising the work of artists. Does the first level review

of assets, if required.

Skills Required:

· A strong understanding of human and animal anatomy.

· Experienced with Maya, 3DS MAX, Zbrush and Photoshop.

· Knowledge of additional software – such as Substance Painter and Mudbox – as well

as knowledge of how to create assets for / export assets to game engines such as

Unreal Engine will be an added advantage.

· Good knowledge of 3D game asset creation process. Hands-on knowledge of how to

effectively model and texture 3D assets under production conditions (within

deadlines, conforming to client’s requirements etc.)

· Have worked on organic and/or inorganic surfaces.

· Excellent skills in high and low poly modeling.

· Skilled at creating textures and materials.

· Good understanding of 3D art production pipeline, shaders, popular plugins and at

least one popular game engine.

· Ability to effectively estimate, plan and supervise game art asset creation work.

· Detail oriented. Able to deliver error-free work.

· Able to manage time effectively to insure timely delivery of work.

· Team player.

· Good communication skills.

· Knowledge of Organic and Inorganic Modeling.

· At least two years of experience in a 3D game or game art services company in

an Artist or Senior Artist role.

Knowledge and Experience Required:

· At least three years of experience in a 3D game.

Required Behaviors and Abilities

A. Self-Management

a. Professional and friendly in daily conduct.

b. Able to create, track and maintain realistic and meaningful daily goals for self

and complete the planned work for the day on time every day.

c. Able to plan work-days and leaves in advance, after consultation with the PM

and Lead, keeping the project requirements in mind.

d. Able to create a self-development plan in consultation with the Reporting

Manager, and to work on the same diligently.

e. Stays up-to-date with knowledge/understanding of the latest developments in

tools and technologies related to game art production.

f. Able to take timely and correct decisions on how an asset should be created.

Consults with senior artists/ leads to validate the course of action.

g. In the face of a difficult or stressful situation, does not lose his / her cool.

Manages stress appropriately to ensure effective team work.

B. Communication

a. Able to regularly communicate with Lead and PM to inform on:

· Completion status of work allocated

· Leaves planned

· Any problems or issues that might impact the timely completion of work

· Any new learnings

b. Able to effectively communicate the following (tries to do so in English):

· Questions related to the asset allocated or any aspect of the project

· Asset delivery notes and explanations

· Work status

· Comments and explanations to be added to Feedback Tracker

c. Verbally communicate complex problems and issues, whether project or people

related, with ease and simplicity, keeping the recipient’s comprehension level

in mind.

d. Confidently and effectively communicate in English with non-Indian team

members.

e. Show clear ability and intent to understand and care about the concerns or

feelings of others, and to communicate such awareness emphatically to others

C. Team

a. May need to work as sub-lead on projects, if required. Must command respect

from the team.

b. Consistently deliver assigned assets within timelines and as per quality to

come across as a reliable, responsible and trustworthy team member.

c. Show commitment to support the success of the project through delivery,

stretching or going the extra mile if required, and highlighting and solving

asset creation related issues

d. Be open to feedback and be willing to owe up to mistakes to work towards a

positive contribution.

e. Show initiative by volunteering and taking on tasks important to the successful

execution of the project.

f. Set a personal example for the team through their conduct and professional

behavior – treating people well, coming to work on time, not wasting time etc.

Interested candidates kindly forward your updated CV on hr5@tasolutions with your current and expected CTC or call on 9569909808 , If not interested we will really appreciate if u forward this position to your colleague andf friends.

Rigging Artist (mapping to Artist Level 1, Artist Level 2)

Jul 16, 2018   //   by Arjun Singh   //   Hot Job, Job Opening  //  Comments Off on Rigging Artist (mapping to Artist Level 1, Artist Level 2)

Designation:-Rigging Artist (mapping to Artist Level 1, Artist Level 2)

Location:- Hyderabad ( Ready to relocate)

Salary:-10- 30% Hike on present Salary( no salary bar for good candidates)

Department: Art Services

Reports to: Lead Artist

Role Responsibilities

· Study the task specifications and client brief thoroughly before initiating estimation

or commencing work on tasks. Understand the information provided and highlight to

the Lead any missing or contradictory information.

· Provide a list of queries to the Lead to seek clarification on the task allocated. Ensure

that maximum clarity is achieved regarding the specifications, art direction and

approach for a task before commencing work on it.

· Work closely with the Lead to arrive at appropriate effort estimates for tasks.

· Ensure that there is no ambiguity or confusion regarding any aspect (specifications,

timelines etc.) of the task in hand. Should not make any unwarranted assumptions.

Should red flag to the Lead/sub-Lead any confusion or ambiguity.

· Before commencing work on the task, ensure that there is clear identification of the

approach to be taken to create the task as well as daily work completion targets and

the same have been discussed with the Lead/sub-Lead before finalization.

· Collect adequate and appropriate references before commencing work.

· Create controls for animation. Rigging and skinning of characters and props

· Provide daily update of task status to Lead/sub-Lead.

· Adopt organization mandated Best Practices and Work Processes while working on a

task.

· Deliver high quality work with zero QC errors and resulting in minimal iteration.

Diligently check task against checklist to ensure that the task complies with all

specifications.

Requirements and Skills

· Experience:- A graduate with working experience of 1-3 years in character setup / rigging

· Able to build custom biped, quadruped, facial and mechanical rigs

· Good knowledge of anatomy for both human/biped and animal/quadruped

· Equally proficient in Maya and 3DS MAX

· Candidates should be able to work with minimal guidance and be comfortable

working in a team environment.

· Self-motivated, good communications skills and problem-solving abilities.

· Background in visual arts/design with a strong understanding of form, geometry and

movement.

· Artists who have skills in other functional areas (modeling, texturing etc.)

· Passionate gamer with experience playing a wide range of video games.

Required Behaviors and Abilities

A. Self-Management

a. Professional and friendly in daily conduct.

b. Able to create, track and maintain realistic and meaningful daily goals for self

and complete the planned work for the day on time every day.

c. Able to plan work-days and leaves in advance, after consultation with the PM

and Lead, keeping the project requirements in mind.

d. Able to create a self-development plan in consultation with the Reporting

Manager, and to work on the same diligently.

e. Stays up-to-date with knowledge/understanding of the latest developments in

tools and technologies related to game art production.

f. Able to take timely and correct decisions on how an asset should be created.

Consults with senior artists/ leads to validate the course of action.

g. In the face of a difficult or stressful situation, does not lose his / her cool.

Manages stress appropriately to ensure effective team work.

B. Communication

a. Able to regularly communicate with Lead and PM to inform on:

· Completion status of work allocated

· Leaves planned

· Any problems or issues that might impact the timely completion of work

· Any new learnings

b. Able to effectively communicate the following (tries to do so in English):

· Questions related to the asset allocated or any aspect of the project

· Asset delivery notes and explanations

· Work status

· Comments and explanations to be added to Feedback Tracker

c. Verbally communicate complex problems and issues, whether project or people

related, with ease and simplicity, keeping the recipient’s comprehension level

in mind.

d. Confidently and effectively communicate in English with non-Indian team

members.

e. Show clear ability and intent to understand and care about the concerns or

feelings of others, and to communicate such awareness emphatically to others

C. Team

a. Consistently deliver assigned assets within timelines and as per quality to

come across as a reliable, responsible and trustworthy team member.

b. Show commitment to support the success of the project through delivery,

stretching or going the extra mile if required, and highlighting and solving

asset creation related issues

c. Be open to feedback and be willing to owe up to mistakes to work towards a

positive contribution.

d. Show initiative by volunteering and taking on tasks important to the successful

execution of the project.

e. Set a personal example for the team through their conduct and professional

behavior – treating people well, coming to work on time, not wasting time etc.

Interested candidates kindly forward your updated CV on hr5@tasolutions with your current and expected CTC or call on 9569909808 , If not interested we will really appreciate if u forward this position to your colleague andf friends.

Opening of Sales Engineer for Delhi

Jul 14, 2018   //   by Arjun Singh   //   Hot Job, Job Opening  //  Comments Off on Opening of Sales Engineer for Delhi

Opening of Sales Engineer for Delhi

Exp – 2-3 yrs

Salary – 10-30% hike

Location – Delhi

gender – Male

Qualification – B.tech in Mechanical

Sales of various products of the Company such as
Material handling, Coolant filtration conveyors etc to
customers.
• Responsible for achievement of the sales target set by the
company individually.
• Identifying and developing new business opportunities.
• Generating new clients as well as handling old customers.
• Conducting retail audit to assess market potential,
estimation of sale of competitor’s products with a view to
adopt suitable strategies for sale.
• Timely collection of payment from the customer to the
sale and ensuring that there are no overdue payments,
collection of C forms and other sales tax forms regularly.
• Built and maintained the relationships with the clients.
• Taking appointments and visiting customers.
• Reporting to regional sales manager.

Key Responsibility Areas
(KRA):

• Sales of various products of the Company
• achievement of the sales target set by the company
individually
• Identifying and developing new business opportunities.
• Built and maintained the relationships with the clients.

Job Profile of Candidate

• Minimum 2-3 year experience in similar position or any
mechanical products.
• Should have worked in Sales department activities.
• Candidate from Conveyors Manufacturing background will be
prepared.

Key Competencies required :

• Effective listening, communication (verbal and written) skill
• Excellent negotiation skills
• Judgment and decision-making ability
• Strong leadership, motivation and managerial skills
• Basic computer knowledge
• Good interpersonal skills

Interested candidates kindly forward your updated CV on hr5@tasolutions with your current and expected CTC or call on 9569909808 , If not interested we will really appreciate if u forward this position to your colleague andf friends.

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