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Designation:-3D Character Artist (mapping to Artist Level 1, Artist Level 2)
Location:- Hyderabad ( Ready to relocate)
Salary:-10- 30% Hike on present Salary( no salary bar for good candidates)
Department: Art Services
Functional Interaction: Project Managers / Project Art Lead / Artists
Responsible for creating outstanding 3D Characters and Creatures for some of the best
known game titles.
Model, UV Map and Texture characters, character assets and creatures for games that span
different genres and platforms.
Responsibilities:
· Study the asset specifications and client brief thoroughly before initiating estimation or
commencing work on assets. Understand the information provided and highlight to the Lead any
missing or contradictory information.
· Provide a list of queries to the Lead to seek clarification on the asset allocated. Ensure that
maximum clarity is achieved regarding the specifications, art direction and approach for an asset
before commencing work on it.
· Work closely with the Lead to arrive at appropriate effort estimates.
· Before commencing work on the asset, ensure that there is clear identification of the approach to
be taken to create the asset as well as daily work completion targets and the same have been
discussed with the Lead/sub-Lead before finalization.
· Collect adequate and appropriate references before commencing work.
· Model and texture assets efficiently, ensuring that the asset conforms to specifications and
directions received from the Client and the Lead.
· If required, carry out any post-production processes that may be required. This could include
activities such as making assets game-engine ready and check them in the engine.
· Provide daily update of task status to Lead/sub-Lead.
· Proactively solve artistic and technical problems encountered while working on an asset. Discuss
such solutions with Lead/sub-Lead before implementing them. Red-flag unsolved problems in a
timely manner.
· Maintain and improve own productivity by completing work within the time allocated. This
includes art assets taken to completion or to a predetermined point where it is to be handed over
to a polishing artist.
· Adopt organization mandated Best Practices and Work Processes while working on an asset.
· Deliver high quality work with zero QC errors and resulting in minimal iteration. Diligently check
asset against checklist to ensure that the asset complies with all specifications.
Skills Required:
· A strong understanding of human and animal anatomy.
· Experienced with Maya, 3DS MAX, Zbrush and Photoshop.
· Knowledge of additional software – such as Substance Painter and Mudbox – as well
as knowledge of how to create assets for / export assets to game engines such as
Unreal Engine will be an added advantage.
· Have worked on organic and/or inorganic surfaces.
· Excellent skills in high and low poly modeling.
· Skilled at creating textures and materials.
· Good understanding of 3D art production pipeline, shaders, popular plugins and at
least one popular game engine.
· Detail oriented. Able to deliver error-free work.
· Able to manage time effectively to insure timely delivery of work.
· Team player.
· Good communication skills.
Knowledge and Experience Required:
· 2 or more years of experience of working as a Character Artist.
· BFA / MFA would be added advantage.
Interested candidates kindly forward your updated CV on hr5@tasolutions with your current and expected CTC or call on 9569909808 , If not interested we will really appreciate if u forward this position to your colleague andf friends.
Designation:-3D Environment Artist (mapping to Artist Level 1, Artist Level 2)
Location:- Hyderabad ( Ready to relocate)
Salary:-10- 30% Hike on present Salary( no salary bar for good candidates)
Department: Art Services
Functional Interaction: Project Managers / Project Art Lead / Artists
Responsible for creating outstanding environment assets and props for some of the best
known game titles.
Design, Model, UV Map and Texture environment assets and props for games that span
different genres and platforms.
Responsibilities:
· Study the asset specifications and client brief thoroughly before initiating estimation
or commencing work on assets. Understand the information provided and highlight
to the Lead any missing or contradictory information.
· Provide a list of queries to the Lead to seek clarification on the asset allocated.
Ensure that maximum clarity is achieved regarding the specifications, art direction
and approach for an asset before commencing work on it.
· Work closely with the Lead to arrive at appropriate effort estimates.
· Before commencing work on the asset, ensure that there is clear identification of the
approach to be taken to create the asset as well as daily work completion targets
and the same have been discussed with the Lead/sub-Lead before finalization.
· Collect adequate and appropriate references before commencing work.
· Model and texture assets efficiently, ensuring that the asset conforms to
specifications and directions received from the Client and the Lead.
· If required, carry out any post-production processes that may be required. This could
include activities such as making assets game-engine ready and check them in the
engine.
· Provide daily update of task status to Lead/sub-Lead.
· Proactively solve artistic and technical problems encountered while working on an
asset. Discuss such solutions with Lead/sub-Lead before implementing them. Red-
flag unsolved problems in a timely manner.
· Maintain and improve own productivity by completing work within the time allocated.
This includes art assets taken to completion or to a predetermined point where it is
to be handed over to a polishing artist.
· Adopt organization mandated Best Practices and Work Processes while working on an
asset.
· Deliver high quality work with zero QC errors and resulting in minimal iteration.
Diligently check asset against checklist to ensure that the asset complies with all
specifications.
Skills Required:
· A strong understanding of next-gen art production pipeline.
· Experienced with Maya, 3DS MAX, Zbrush and Photoshop.
· Knowledge of additional software – such as Substance Painter and Mudbox – as well
as knowledge of how to create assets for / export assets to game engines such as
Unreal Engine will be an added advantage.
· Have worked on organic and/or inorganic surfaces.
· Excellent skills in high and low poly modeling.
· Skilled at creating textures and materials.
· Good understanding of 3D art production pipeline, shaders, popular plugins and at
least one popular game engine.
· Detail oriented. Able to deliver error-free work.
· Able to manage time effectively to insure timely delivery of work.
· Team player.
· Good communication skills.
Knowledge and Experience Required:
· 2 or more years of experience of working as an Environment Artist.
· BFA / MFA would be added advantage.
Required Behaviors and Abilities
A. Self-Management
a. Professional and friendly in daily conduct.
b. Able to create, track and maintain realistic and meaningful daily goals for self
and complete the planned work for the day on time every day.
c. Able to plan work-days and leaves in advance, after consultation with the PM
and Lead, keeping the project requirements in mind.
d. Able to create a self-development plan in consultation with the Reporting
Manager, and to work on the same diligently.
e. Stays up-to-date with knowledge/understanding of the latest developments in
tools and technologies related to game art production.
f. Able to take timely and correct decisions on how an asset should be created.
Consults with senior artists/ leads to validate the course of action.
g. In the face of a difficult or stressful situation, does not lose his / her cool.
Manages stress appropriately to ensure effective team work.
B. Communication
a. Able to regularly communicate with Lead and PM to inform on:
· Completion status of work allocated
· Leaves planned
· Any problems or issues that might impact the timely completion of work
· Any new learnings
b. Able to effectively communicate the following (tries to do so in English):
· Questions related to the asset allocated or any aspect of the project
· Asset delivery notes and explanations
· Work status
· Comments and explanations to be added to Feedback Tracker
c. Verbally communicate complex problems and issues, whether project or people
related, with ease and simplicity, keeping the recipient’s comprehension level
in mind.
d. Confidently and effectively communicate in English with non-Indian team
members.
e. Show clear ability and intent to understand and care about the concerns or
feelings of others, and to communicate such awareness emphatically to others
C. Team
a. Consistently deliver assigned assets within timelines and as per quality to
come across as a reliable, responsible and trustworthy team member.
b. Show commitment to support the success of the project through delivery,
stretching or going the extra mile if required, and highlighting and solving
asset creation related issues
c. Be open to feedback and be willing to owe up to mistakes to work towards a
positive contribution.
d. Show initiative by volunteering and taking on tasks important to the successful
execution of the project.
e. Set a personal example for the team through their conduct and professional
behavior – treating people well, coming to work on time, not wasting time etc.
Interested candidates kindly forward your updated CV on hr5@tasolutions with your current and expected CTC or call on 9569909808 , If not interested we will really appreciate if u forward this position to your colleague andf friends.
Designation:- Animator (mapping to Artist Level 1, Artist Level 2)
Location:- Hyderabad ( Ready to relocate)
Salary:-10- 30% Hike on present Salary( no salary bar for good candidates)
Department: Art Services
SUMMARY
Create animations as per client’s specifications and quality requirements within the
budgeted time and effort.
Job Role involves:
· Creating animations from scratch or cleanup and processing of high quality 3d
motion capture data.
· Efficiently plan work and ensure that all relevant information regarding the task is
collected and is readily available before commencing work.
· Create tasks with zero defects and in the most efficient manner, and as per plan.
· Diligently follow organizational best practices and mandated processes.
· Ensure that they communicate questions, challenges, work status and new learnings
to Leads, PMs and project team members appropriately and on time.
· Contribute to the success of the project by performing own role well, and proactively
helping other team members.
Responsibilities:
· Study the task specifications and client brief thoroughly before initiating estimation
or commencing work on tasks. Understand the information provided and highlight to
the Lead any missing or contradictory information.
· Provide a list of queries to the Lead to seek clarification on the task allocated. Ensure
that maximum clarity is achieved regarding the specifications, art direction and
approach for a task before commencing work on it.
· Work closely with the Lead to arrive at appropriate effort estimates for tasks.
· Ensure that there is no ambiguity or confusion regarding any aspect (specifications,
timelines etc.) of the task in hand. Should not make any unwarranted assumptions.
Should red flag to the Lead/sub-Lead any confusion or ambiguity.
· Before commencing work on the task, ensure that there is clear identification of the
approach to be taken to create the task as well as daily work completion targets and
the same have been discussed with the Lead/sub-Lead before finalization.
· Collect adequate and appropriate references before commencing work.
· Create animations from scratch OR cleanup and process high quality 3d motion.
· If required, carry out any post-production processes that may be required. This could
include activities such as making animations game-engine ready and checking them
in the engine.
· Provide daily update of task status to Lead/sub-Lead.
· Proactively solve artistic and technical problems encountered while working on a
task. Discuss such solutions with Lead/sub-Lead before implementing them. Red-flag
unsolved problems in a timely manner.
· Maintain and improve own productivity by completing work within the time allocated.
This includes art tasks taken to completion or to a predetermined point where it is to
be handed over to a polishing artist.
· Adopt organization mandated Best Practices and Work Processes while working on a
task.
· Deliver high quality work with zero QC errors and resulting in minimal iteration.
Diligently check task against checklist to ensure that the task complies with all
specifications.
Skills, Knowledge and Experience
· Skilled at using industry standard software such as Maya, 3D Studio Max Motion
Builder etc.
· Skilled at cleaning up and processing high quality Mocap data.
· Proficient in creating human and creature animations
· Knowledge of traditional animation fundamentals
· Good knowledge of game art creation pipeline
· Minimum 2 years of experience as a game animat
Interested candidates kindly forward your updated CV on hr5@tasolutions with your current and expected CTC or call on 9569909808 , If not interested we will really appreciate if u forward this position to your colleague andf friends.