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  • Animator (mapping to Artist Level 1, Artist Level 2)

Posted on -July 16, 2018

Designation:- Animator (mapping to Artist Level 1, Artist Level 2)

Location:- Hyderabad ( Ready to relocate)

Salary:-10- 30% Hike on present Salary( no salary bar for good candidates)

Department: Art Services

SUMMARY

Create animations as per client’s specifications and quality requirements within the

budgeted time and effort.

Job Role involves:

· Creating animations from scratch or cleanup and processing of high quality 3d

motion capture data.

· Efficiently plan work and ensure that all relevant information regarding the task is

collected and is readily available before commencing work.

· Create tasks with zero defects and in the most efficient manner, and as per plan.

· Diligently follow organizational best practices and mandated processes.

· Ensure that they communicate questions, challenges, work status and new learnings

to Leads, PMs and project team members appropriately and on time.

· Contribute to the success of the project by performing own role well, and proactively

helping other team members.

Responsibilities:

· Study the task specifications and client brief thoroughly before initiating estimation

or commencing work on tasks. Understand the information provided and highlight to

the Lead any missing or contradictory information.

· Provide a list of queries to the Lead to seek clarification on the task allocated. Ensure

that maximum clarity is achieved regarding the specifications, art direction and

approach for a task before commencing work on it.

· Work closely with the Lead to arrive at appropriate effort estimates for tasks.

· Ensure that there is no ambiguity or confusion regarding any aspect (specifications,

timelines etc.) of the task in hand. Should not make any unwarranted assumptions.

Should red flag to the Lead/sub-Lead any confusion or ambiguity.

· Before commencing work on the task, ensure that there is clear identification of the

approach to be taken to create the task as well as daily work completion targets and

the same have been discussed with the Lead/sub-Lead before finalization.

· Collect adequate and appropriate references before commencing work.

· Create animations from scratch OR cleanup and process high quality 3d motion.

· If required, carry out any post-production processes that may be required. This could

include activities such as making animations game-engine ready and checking them

in the engine.

· Provide daily update of task status to Lead/sub-Lead.

· Proactively solve artistic and technical problems encountered while working on a

task. Discuss such solutions with Lead/sub-Lead before implementing them. Red-flag

unsolved problems in a timely manner.

· Maintain and improve own productivity by completing work within the time allocated.

This includes art tasks taken to completion or to a predetermined point where it is to

be handed over to a polishing artist.

· Adopt organization mandated Best Practices and Work Processes while working on a

task.

· Deliver high quality work with zero QC errors and resulting in minimal iteration.

Diligently check task against checklist to ensure that the task complies with all

specifications.

Skills, Knowledge and Experience

· Skilled at using industry standard software such as Maya, 3D Studio Max Motion

Builder etc.

· Skilled at cleaning up and processing high quality Mocap data.

· Proficient in creating human and creature animations

· Knowledge of traditional animation fundamentals

· Good knowledge of game art creation pipeline

· Minimum 2 years of experience as a game animat

Interested candidates kindly forward your updated CV on hr5@tasolutions with your current and expected CTC or call on 9569909808 , If not interested we will really appreciate if u forward this position to your colleague andf friends.

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