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  • 3D Character Artist (mapping to Artist Level 1, Artist Level 2)

Posted on -July 16, 2018

Designation:-3D Character Artist (mapping to Artist Level 1, Artist Level 2)

Location:- Hyderabad ( Ready to relocate)

Salary:-10- 30% Hike on present Salary( no salary bar for good candidates)

Department: Art Services

Functional Interaction: Project Managers / Project Art Lead / Artists

Responsible for creating outstanding 3D Characters and Creatures for some of the best

known game titles.

Model, UV Map and Texture characters, character assets and creatures for games that span

different genres and platforms.

Responsibilities:

· Study the asset specifications and client brief thoroughly before initiating estimation or

commencing work on assets. Understand the information provided and highlight to the Lead any

missing or contradictory information.

· Provide a list of queries to the Lead to seek clarification on the asset allocated. Ensure that

maximum clarity is achieved regarding the specifications, art direction and approach for an asset

before commencing work on it.

· Work closely with the Lead to arrive at appropriate effort estimates.

· Before commencing work on the asset, ensure that there is clear identification of the approach to

be taken to create the asset as well as daily work completion targets and the same have been

discussed with the Lead/sub-Lead before finalization.

· Collect adequate and appropriate references before commencing work.

· Model and texture assets efficiently, ensuring that the asset conforms to specifications and

directions received from the Client and the Lead.

· If required, carry out any post-production processes that may be required. This could include

activities such as making assets game-engine ready and check them in the engine.

· Provide daily update of task status to Lead/sub-Lead.

· Proactively solve artistic and technical problems encountered while working on an asset. Discuss

such solutions with Lead/sub-Lead before implementing them. Red-flag unsolved problems in a

timely manner.

· Maintain and improve own productivity by completing work within the time allocated. This

includes art assets taken to completion or to a predetermined point where it is to be handed over

to a polishing artist.

· Adopt organization mandated Best Practices and Work Processes while working on an asset.

· Deliver high quality work with zero QC errors and resulting in minimal iteration. Diligently check

asset against checklist to ensure that the asset complies with all specifications.

Skills Required:

· A strong understanding of human and animal anatomy.

· Experienced with Maya, 3DS MAX, Zbrush and Photoshop.

· Knowledge of additional software – such as Substance Painter and Mudbox – as well

as knowledge of how to create assets for / export assets to game engines such as

Unreal Engine will be an added advantage.

· Have worked on organic and/or inorganic surfaces.

· Excellent skills in high and low poly modeling.

· Skilled at creating textures and materials.

· Good understanding of 3D art production pipeline, shaders, popular plugins and at

least one popular game engine.

· Detail oriented. Able to deliver error-free work.

· Able to manage time effectively to insure timely delivery of work.

· Team player.

· Good communication skills.

Knowledge and Experience Required:

· 2 or more years of experience of working as a Character Artist.

· BFA / MFA would be added advantage.

Interested candidates kindly forward your updated CV on hr5@tasolutions with your current and expected CTC or call on 9569909808 , If not interested we will really appreciate if u forward this position to your colleague andf friends.

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